Wednesday, October 15, 2014

Gamification: Fad or the Future of Learning?






In the world of educators and school leaders, the word Gamification has sparked a lot of conversation. Is Gamification useful in the classroom? Will students learn more effectively by it? Will this be a temporary trend or a permanent change in the way people learn?
Gamification, may be a word that is gaining popularity but its principles have been around for a decent amount of time. Gamification is the use of game design techniques and mechanics to solve problems, simplify concepts, educate, and intrigue leaners.  This can be applied to any industry or any subject matter to create engaging and interactive  experiences that make tasks more fun and enjoyable. 
Most people are born with a competitive streak. Keeping score is a natural human tendency.  Whether competing individually or against other groups or individuals, Gamification is a way to incorporate some level of competition while learning at the same time. Learning or completing tasks in the form of a game is a brilliant way to engage, excite, and motivate learners. 
Keeping score will never go out of style. Gamification allows students to unleash their inner competitive side while acquiring new knowledge all at once. While some styles of learning come and go, Gamification has been placed in the spot light and will be there for quite some time. 




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